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Soul calibur 6 pc update
Soul calibur 6 pc update




soul calibur 6 pc update

The last issue of note would be the normals and the fact that each vertex is split into 4 individual vertecies, easily fixable with a weld, but it doesn't seem like it should be happening.

soul calibur 6 pc update

There is also the issue of models disappearing in game, again coming from a scaling/physics issue. 1 scale, while others need to be imported at. There are many other instances where UE4 seems to think the model is one size, and the bones are another (when both look a-ok in 3ds max prior to export)Īnother example of strange scaling is that some items need to be imported to 3ds max at. I speak on this problem from an artists perspective, as I know nothing about programming. I do not think this is an issue with the modding pipeline, I think it is an issue with umodel exporting the models. A big one is physics not working properly, and to me, it's as if the physics are set at 10x scale, when the skeleton is at 1x scale. To me, it feels as though there is "hidden" or "lingering" data within the skeletons, which causes problems when exporting to FBX from your preferred 3d editor. They appear just fine in whatever 3d program you choose to use, however when imported to UE4, a lot of fun scaling based issues come with. The biggest issues seem to be coming from scaling related problems, typically the bones. So, I know this is "modding" related, however the general theory is that there are problems with Umodel exporting SC models.






Soul calibur 6 pc update